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Isness: Using Multi-Person VR to Design Peak Mystical-Type Experiences Comparable to Psychedelics

David R. Glowacki, Mark D. Wonnacott, Rachel Freire, Becca R. Glowacki, Ella M. Gale, James E. Pike, Tiu de Haan, Mike Chatziapostolou, Oussama Metatla

arXiv Preprint Archive February 3, 2020 via arXiv

Summary

AI-generated from the abstract

Virtual reality can induce profound mystical experiences similar to those triggered by psychedelic substances, without the need for drugs. A groundbreaking human-computer interaction (cs.HC) experiment showed that carefully designed VR environments can create transformative group experiences where participants perceive themselves as pure energy, fostering deep feelings of connection and transcendence. Data from 57 participants revealed emotional responses matching those reported in clinical studies of psilocybin and LSD.

Study at a glance

Characteristics Observational study Double-blind Peer reviewed
Sample size 57
Population Participants of a multi-person VR journey called 'Isness'
Duration Single VR session
Keywords Cs.hc Virtual-reality Psychedelic-experience Human-computer-interaction Mystical-states
Key finding Participants in the VR experience 'Isness' reported mystical-type experiences comparable to those from high doses of psilocybin and LSD in double-blind clinical studies.

Abstract

Studies combining psychotherapy with psychedelic drugs (PsiDs) have demonstrated positive outcomes that are often associated with PsiDs' ability to induce 'mystical-type' experiences (MTEs) - i.e., subjective experiences whose characteristics include a sense of connectedness, transcendence, and ineffability. We suggest that both PsiDs and virtual reality can be situated on a broader spectrum of psychedelic technologies. To test this hypothesis, we used concepts, methods, and analysis strategies from PsiD research to design and evaluate 'Isness', a multi-person VR journey where participants experience the collective emergence, fluctuation, and dissipation of their bodies as energetic essences. A study (N=57) analyzing participant responses to a commonly used PsiD experience questionnaire (MEQ30) indicates that Isness participants had MTEs comparable to those reported in double-blind clinical studies after high doses of psilocybin & LSD. Within a supportive setting and conceptual framework, VR phenomenology can create the conditions for MTEs from which participants derive insight and meaning.

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