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Acute Lysergic Acid Diethylamide Does Not Influence Reward-Driven Decision Making of C57BL/6 Mice in the Iowa Gambling Task

Lauri Elsilä, Nuppu Korhonen, Petri Hyytiä, Esa R. Korpi

Frontiers in Pharmacology December 3, 2020 DOI: 10.3389/fphar.2020.602770 via OpenAlex

Summary

AI-generated from the abstract

Acute doses of LSD at 0.025, 0.1, and 0.2 mg/kg did not alter reward-driven decision making in mice performing a touch-screen version of the Iowa Gambling Task, nor did the serotonin 2A receptor agonist 25CN-NBOH. The highest LSD dose (0.4 mg/kg) reduced premature responses and increased omission rates without affecting option selection. Amphetamine decreased correct responses and premature responding while increasing omission rates. Mice can perform previously learned decision-making tasks under LSD at commonly used doses.

Study at a glance

Characteristics Experimental study Peer reviewed
Sample size 15
Population Mice
Interventions LSD 25CN-NBOH d-amphetamine saline
Dose 0.025, 0.1, 0.2, 0.4 mg/kg (LSD), 1.5 mg/kg (25CN-NBOH), 2.0 mg/kg (d-amphetamine)
Topics LSD Serotonin
Keywords Amphetamine Iowa gambling task Hallucinogen Psychology
Citations 13
Key finding LSD at doses up to 0.2 mg/kg did not affect reward-driven decision making in mice, while the highest dose (0.4 mg/kg) reduced premature responding and increased omission rates without altering option selection.

Abstract

While interest in psychedelic drugs in the fields of psychiatry and neuroscience has re-emerged in recent last decades, the general understanding of the effects of these drugs remains deficient. In particular, there are gaps in knowledge on executive functions and goal-directed behaviors both in humans and in commonly used animal models. The effects of acute doses of psychedelic lysergic acid diethylamide (LSD) on reward-driven decision making were explored using the mouse version of the Iowa Gambling Task. A total of 15 mice were trained to perform in a touch-screen adaptation of the rodent version of the Iowa Gambling Task, after which single acute doses of LSD (0.025, 0.1, 0.2, 0.4 mg/kg), serotonin 2A receptor-selective agonist 25CN-NBOH (1.5 mg/kg), d -amphetamine (2.0 mg/kg), and saline were administered before the trial. 25CN-NBOH and the three lowest doses of LSD showed no statistically significant changes in option selection or in general functioning during the gambling task trials. The highest dose of LSD (0.4 mg/kg) significantly decreased premature responding and increased the omission rate, but had no effect on option selection in comparison with the saline control. Amphetamine significantly decreased the correct responses and premature responding while increasing the omission rate. In conclusion, mice can perform previously learned, reward-driven decision-making tasks while under the acute influence of LSD at a commonly used dose range.

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