Skip to content

Contributions of Body-Orientation to Mental Ball Dropping Task During Out-of-Body Experiences.

Ege Tekgün, Burak Erdeniz

Frontiers in integrative neuroscience January 1, 2021 DOI: 10.3389/fnint.2021.781935 via PubMed

Summary

AI-generated from the abstract

Out-of-body experiences (OBEs) can be simulated in virtual reality, but how body orientation affects these illusions is unclear. In a within-group experiment, 30 participants embodied a full-body virtual avatar from a first-person perspective, then experienced a virtual OBE by switching to a third-person view raised 14 meters above the avatar. Participants performed a mental ball dropping (MBD) task at baseline and during the OBE. MBD durations were longer when participants were lying supine compared to standing. Subjective reports confirmed previous virtual OBE findings, but body ownership did not differ between the two postures. The results contribute to understanding the vestibular system and time perception during OBEs.

Study at a glance

Characteristics Within-group experiment Peer reviewed
Sample size 30
Population Participants experiencing a full-body ownership illusion and virtual OBE in immersive virtual reality
Interventions full-body ownership illusion virtual OBE illusion
Keywords Full-body ownership illusion Out-of-body experience obe Vestibular system Virtual reality vr
Citations 3
Key finding Mental ball dropping durations increased during the supine condition compared to the standing condition, with no significant difference in body ownership between postures.

Abstract

Out-of-body experiences (OBEs) provide fascinating insights into our understanding of bodily self-consciousness and the workings of the brain. Studies that examined individuals with brain lesions reported that OBEs are generally characterized by participants experiencing themselves outside their physical body (i.e., disembodied feeling) (Blanke and Arzy, 2005). Based on such a characterization, it has been shown that it is possible to create virtual OBEs in immersive virtual environments (Ehrsson, 2007; Ionta et al., 2011b; Bourdin et al., 2017). However, the extent to which body-orientation influences virtual OBEs is not well-understood. Thus, in the present study, 30 participants (within group design) experienced a full-body ownership illusion (synchronous visuo-tactile stimulation only) induced with a gender-matched full-body virtual avatar seen from the first-person perspective (1PP). At the beginning of the experiment, participants performed a mental ball dropping (MBD) task, seen from the location of their virtual avatar, to provide a baseline measurement. After this, a full-body ownership illusion (embodiment phase) was induced in all participants. This was followed by the virtual OBE illusion phase of the experiment (disembodiment phase) in which the first-person viewpoint was switched to a third-person perspective (3PP), and participants' disembodied viewpoint was gradually raised to 14 m above the virtual avatar, from which altitude they repeated the MBD task. During the experiment, this procedure was conducted twice, and the participants were allocated first to the supine or the standing body position at random. Results of the MBD task showed that the participants experienced increased MBD durations during the supine condition compared to the standing condition. Furthermore, although the findings from the subjective reports confirmed the previous findings of virtual OBEs, no significant difference between the two postures was found for body ownership. Taken together, the findings of the current study make further contributions to our understanding of both the vestibular system and time perception during OBEs.

Comments

No comments yet.

Log in to comment